Cures all conditions. This potion cures blindness, deafness, disease, feeblemindedness, insanity, infection, infestation, poisoning, and rot. It will not heal wounds or restore hit points lost through any of the above causes. Imbibing the whole potion will cure all of the above afflictions suffered by the imbiber. Half a flask will cure any one or two of the listed ills (DM's choice).
A single sip of this elixir causes the imbiber to go mad, as if affected by the 4th-level wizard spell, confusion, until a greater restoration, or wish spell is used to remove the madness. Once any creature is affected by the elixir, the remaining draught loses all magical properties, becoming merely a foul-tasting liquid.
For one hour after imbibing this potion, you are immune to being charmed or frightened and get the following benefits on the table below based on your level.
Level of | Attack | Additional
Imbiber | Roll | Temporary
| Bonus | Hit Points
0th-2nd | +4 | 50
3rd-5th | +3 | 40
6th-7th | +2 | 30
8th-9th | +1 | 20
10th-12th | +0 | 10
Quaffing this rare and potent elixir will reverse aging. Taking the full potion at once reduces the imbiber's age by 1d12 + 4 years. Taking just a sip first instead of drinking it down will reduce your age by 1 year and will reduce the potency of the liquid to 1d6 + 2 years. The effects will end when reduced to your race’s starting age. If a child drinks this potion they will instead gain more years as a young adult. Taking more than one elixir in a lifetime is known to have serious debilitating effects. Chief among them is a permanent reduction in Constitution.